

AI will analyze what went wrong & why, and try to prevent it from happening againĪI now throws glue that slows you down, trying to aim based on your run trajectory The AI will now place traps also based on environmental changes, not just player behaviors.Īdded post-failed attacks analysis. Modified the traps system, it's now real-time. AI reacts to moved objects, opened doors, lights, etc - depending on his memory of the previous state of said objects Worked on pathfinding, the AI should navigate multiple floors

'Hello Neighbor' Indie Stealth Horror Game Asks You To Out-Creep A.
